![]() Skins and in-game voiceovers are both unlockable to let you customize how you play. Not only that, but you also create new game strategies around the strength and synergy of each hero. With over 20 levels featured, you stimulate two bubble abilities for each hero. There will be 11 unique and powerful monkeys for you to use to fight the colorful bubbles with each level. In this, people are only allowed to upgrade each monkey tower when they have 3 parts, and the last part can only be unlocked when you have qualified.īloons TD 6 gives players extremely vivid and ideal gameplay. However, the more balloons you destroy, the more money you will receive to upgrade your machine items. First of all, choose your own weird machines equivalent to monkeys and carefully place them on the map and shoot cannons and darts against the onslaught of those bubbles. The main purpose of the game is that you have to find ways to stop those balls so that they can’t complete their goal. ![]() Effects and many skins have also been upgraded to create an eye-catching and lively monkey tower.įor the most part, in Bloons TD 6, the rules adhere to the characteristics of the standard tower defense game genre. However, players can also customize their Bloons with awesome decals. Not only that, in Bloons TD 6, you will burst those colorful balloons to protect your empire. Players will rely on the maps to find out to destroy Bloons and build the perfect defense. More than 21 monkey towers are provided, including 2 new tower types, Druid and Alchemist. It seems that every attack against the Bloons never stops as the game provides you with 49 types of original maps and some with 3D objects that can block the line of sight in new custom battles to test your level. ![]() New warriors in this universe will bring you top levels with the ultimate arcade gameplay. With defense mode, it’s the monkey’s last match as you try to outlast your opponents by building the last defenses against them. Attack mode will be an all-out war as you build tower defenses against Bloons and gain more power. However, each game mode will come with unique game-changing functions that will challenge you. Most of the game modes allow you to use in battles. PLAY DIFFERENT DEFENSE MODES WITH FRIENDSīloons TD 6 offers players various game modes to test their strategic play skills against those opposing monkeys. Are you ready to confront this mighty army of balloons? Most of your tactics are key to getting the most out of your leadership. Players coming to the game do not need to be intensely focused like other games. Therefore, you are the one who will create a perfect defense from the combinations of amazing monkey towers. Here, the game has designed you super top 3D tower defenses with a fresh makeover. Players are engaged in tactical battles with a variety of different enemies. To continue the games to become even more successful, the Ninjia Kiwi family has released Bloons T 6 with a completely new look. Here, you can admire the fun and fast-paced battles. In essence, this is a 3D tower defense game created by Ninja Kiwi that gives players the most impressive and best levels available. It seems that this series of games is too familiar to everyone and is famous for its content and images-play mode. A great masterpiece of balloons has returned and made all the game generation crazy today, none other than Bloons TD 6.
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![]() ![]() When insects encounter these light beams, they constantly correct their angle of flight which causes them to spiral ever-inward to the source. However, beams of light from a nearby security light, campfire, or flashlight are still diverging from their source. By flying at a fixed angle to these beams, nocturnal insects maintain a straight course. When light from these sources arrives at earth their light beams are parallel. Why are moths and other insects attracted to lights? Some scientists believe that night flying insects use light sources from distant stars and the moon to orient their flight. These nocturnal peregrinations often place them in highly visible locations on the side of a building or the ground nearby in the morning where they are easily spotted by hungry birds or trampled by unsympathetic feet. As the old adage says, “attracted like moths to a flame” - Luna moths and their silk moth cousins are regularly lured to the bright security lights illuminating buildings. Most moths take flight at night in search of mates, food, or places to lay eggs. While many of the insects visited in Bug of the Week are found in more natural settings, it is not unusual to find large silk moths like Royal Walnut moths, Polyphemus moths, or Luna moths either on or near man-made structures such as schools, churches, or warehouses. While visiting a day care center, a teacher directed my attention to a gorgeous moth that had crashed on the sidewalk just outside the entry to the center. One morning last week good fortune smiled on me in the form of a handsome male Luna moth. Milt Stock hit a popup to shortstop Charlie Hollocher in short left field, and Smith bluffed home. In the bottom of the first, a combination of walks and good baserunning brought Jack Smith to third base with one out. Louis used some Deadball Era small-ball to bring home the first run of the contest against Cubs starter Speed Martin. In a season where the emergence of power hitting was changing the way teams approached run-scoring, St. (Each of the previous four series between the teams had resulted in a sweep, with two each by St. ![]() This was their 10th game of the season against each other, with the Cardinals winning five of the first nine. Gameday arrived at Sportsman’s Park with the Chicago Cubs in sixth place, four games behind the fourth-place Cardinals. ![]() Mother Nature had provided a brief hiatus for the team this game was initially scheduled for a day earlier, but “ terrific rain, hail, and wind storm hit the town just before game time” 1 and forced rescheduling of the contest as part of a doubleheader the next day. Louis Cardinals had their most exemplary offensive performance of the 1921 season on June 21. 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 The driver pins will be a universal size. A quick review on how a basic pin tumbler lock will work: To open a lock a pin stack consisting of a driver pin and a key pin must be elevated so that the two rest on opposite sides of the shear line. Most master key systems work off of a basic pin tumbler lock. There could be grand master keys prefaced with great great great great, etc. Theoretically, this trend can continue until the locks become too complicated to function. Great Grand Master Key – The great grand master key will open all the grand master key systems under it, the master key systems under those, and the change keys under those. In the trade, a master key may be shortened to ‘GMK’. This key will open every master system under it, and the subsequent change keys under those systems. Grand Master Key – A grand master key is used to access multiple master key systems. In the trade, a master key may be shortened to ‘MK’. ![]() In some systems, this will be the highest ranking key. This is the necessary key to change a simple lock into a master keyed lock. Master Key – Without a master key, there is only one key for a lock. The lock that the change key opens will also open with the use of the master key, and any key above that rank. It will open one lock and only locks that are exactly the same. Keys in a Master SystemĬhange Key – This key is also referred to as a sub-master key. With the basic understanding, one should be able to extrapolate potential additions to the system’s security. ![]() After reading this piece, you should be able to understand any master key system, varying from the simplest version to the most complex. ![]() At the lowest level of comprehension it is addition and subtraction, and at the highest level of understanding (at least what is expressed here) it is exponents. Now before you stop reading (I may have lost some people already) it is nothing too difficult. How is one key, opening two doors, but another key that is opening one of those doors is not opening the other? Is it the key that is special? Is it the internal mechanics of the lock? Well, I must warn you that there is some math involved in these answers. The fascination, I believe, is due to the confusing nature of the device. Master keys are something that many people seem to be fascinated with. Those Dick Clark tours really weren’t that good to be on, though The Byrds did manage to get our own transportation: a Clark Cortez, which was one of the first medium sized motor homes. I didn’t get involved with, but he was there all the time. On the bus there was a rolling poker game he always played. The Byrds toured with Bo Diddley as part of Dick Clark’s Caravan Of Stars. When you talked to him he was just a regular guy, but he really played that image of his well. ![]() He was a really sharp guy, and knew a lot about how to project an image. He was very clever and artistic, into things like Kurt Weill. We played together at the Whisky but didn’t really get to know each other well then. David Crosby didn’t like him, but I always had a lot of respect for Jim Morrison. He was just on his way down to Dane County for his trial. I met him once on a 747 airplane, when they used to have a bar upstairs. What happened to you?” Elvis just sort of mumbled: “Well, I’m makin’ movies now.” And that was the extent of the meeting. John had said: “Hey, Elvis, you used to make some really great rock’n’roll records. ![]() When I asked them later how it was, they told me he was sitting on the arm rest of a couch and had a bass guitar plugged into his stereo. So I waited at the house until they got back. I asked George if I could tag along, but he said he just didn’t think it would be right. ![]() One time I was hanging out at The Beatles’ house in Bel Air when they were invited to go and meet Elvis. I told John Lennon about that and he went: “Aah, yeah!” So that’s where he got the idea for his. Look up at the street lights and move your head around they’re groovy!” So when I got out to LA, I dug out a little pocket money and went to the optometrist’s to have some made up. I was walking down MacDougal Street in Greenwich Village one night, about three in the morning, and Sebastian was walking towards me with these little round shades. In The Byrds, I’d got the idea for wearing granny glasses from John Sebastian. He was kind of dangerous, too, but Paul’s personality mellowed him out. He could be a little mean-spirited, but he was funny. I liked his wit he had a real firecracker humour. ![]()
When compared to Robot 64, or any other 3D platformer for that matter, the game becomes obsolete in its actions. However, I cannot merely sit here and analyze the game’s controls without administering proper criticism. In sum, sticking to the precedent was probably best for AF2 in retrospect. The game is far more simpler to understand than Robot 64, yet it’s constancy to the classic Roblox controls allows it to deviate creatively and innovate more upon typical Roblox tropes, and challenge those who are more experienced with Roblox parkour. Albeit, these controls are unarguably boring for a 3D platformer, they still fit the various build of Adventure Forward 2’s levels. In contrast to Robot 64, Adventure Forward 2 adheres to the default Roblox control set up: WASD to walk, space to jump, and shift lock to be a cool kid. Indubitably, the controls are Robot 64’s greatest triumph, and likely the most valuable contributor to Robot 64’s points in this comparison. The Underlined Line: Robot 64 has a control scheme that remained immaculate after inspection due to its freedom of movement and thrill within action. Robot 64 dominates that challenge while raising its ice cream flag under an agitated sun. ![]() The challenge of programming a platforming game that makes even simple movement stimulating is one for an abundance of developers, within and outside of Roblox. In fact, the game still had plenty more to show me, as I discovered that even an impromptu side somersault was possible when horsing around in the game’s hub during a replay. And having completed Super Mario 64 since that time, I can honestly claim that Robot 64 emulates it exceptionally, and even eclipses it due to the hardware advancements post the Nintendo 64. It wouldn’t surprise me if I’ve had to have spent at least an hour frolicking in the hub world when I was younger, trying new tricks and combos to achieve maximum heights or distances. ![]() Lastly, Robot 64 almost remasters its game of inspiration’s -Mario 64- philosophy of merely making moving the character fun. A play-trough of Robot 64 almost feels like free running in a sense, as it’s open nature encourages innovation over perfection, and creates a discernible feel of momentum. Henceforth, the player is encouraged to experiment and tinker with the controls, as complete familiarity can make even the more rigorous challenges a breeze. Effectively, the player is given numerous chances to recover upon failure if the proper control is inputted, as oftentimes quick thinking on a dive, hover, or even a wall run will prove reliable in risky situations. In addition, while the level design will be brought up in a future segment, it should be noted that the controls have been designed to work cohesively with each course. In essence, skilled players will be able to create patterns to traverse larger distances more efficiently, making this game wonderful to speedrun. And while this may originally appear as an overbearing amalgamation, Robot 64 is able to manage this influx by allowing each one to flow with one another. Upon initial inspection, the controls posses all of the necessary rudiments of a 3D platformer: long jumps, double jumps, hovering, somersaults, ground pounds, and dives. So, as the classic Nate saying goes, now that everything is out of the way, let’s get right into the analytical festivities!ĭynamic, fluid, and instantaneous, one can certainly make an argument that Robot 64 is the champion of controls within the entirety of Roblox. Be on the lookout for Part 2 hopefully sometime in the coming week! However, for the sake of not overcompensating on a blog, this comparison will be split into duel parts. In the end, one game will reign supreme with a higher score, and be deemed as the objectively better creation. ![]() ![]() Through critical analysis and impartial contractions, I will administer each game a score of 10 in these categories: story, visuals, controls, level design, soundtrack, and their respective post games. In fact, Adventure Forward 2 is indeed the game I am most partial towards on the Roblox platform, with Robot 64 definitely being amongst the top 5.īut today, I will make strenuous effort to put nostalgia aside, and decide which one of these Roblox masterpieces trumps the other. And due that said genre certainly being one of my personal favorites, both of these developments naturally attracted me for hours of entertainment and multiple play-throughs. Robot 64 and Adventure Forward 2 are undeniably amongst the most prestigious 3D Platformers on Roblox, each being a significant part of that genre’s history on the site. Hey guys, Nate here, and today we are going to be analyzing a pair of games in which my sentiment is rooted deeply. ![]() This is the JUNO-DS driver for macOS 10.12. JUNO-DS Driver Ver.1.0.1 for macOS 10.12.This driver is able to be used for the XPS-30, too. This is the JUNO-DS driver for macOS 10.13 / 10.14. This is the JUNO-DS driver for macOS 10.15. JUNO-DS Driver Ver.1.0.3 for macOS 10.15.This is the JUNO-DS driver for macOS Big Sur 11.x / Monterey 12.x / Ventura 13.x. JUNO-DS Driver Ver.1.0.4 for macOS Big Sur 11.x / Monterey 12.x / Ventura 13.x.This is the JUNO-DS driver for Microsoft Windows 8.1 / 8 / 7. JUNO-DS Driver Ver.1.0.1 for Windows 10/11.Size and Weight Width 1,415 mmĥ-11/16 inches Weight (excluding AC adaptor) 16.2 kgĭurable expression pedal for use with keyboards or other Expression-compatible instruments to control a range of functions and effects parameters. ![]() We cannot guarantee operation if other products are used. *2 Use USB Flash Memory (supports USB 2.0 Hi-Speed Flash Memory) sold by Roland. *1 When using the KS-18Z, ensure that the height of the unit is one meter or lower. Power cord Options (sold separately) Keyboard stand (*1): KS-18Z, KS-12, KS-G8B Current Draw 600 mA Accessories Owner's manual * Carbon-zinc or alkaline batteries cannot be used. * Battery life for continuous use (differs depending on the conditions of use) Rechargeable nickel metal hydride batteries: approximately 5 hours (when using batteries having a capacity of 1900 mAh) (approximately 4 hours if USB flash drive is connected) USB COMPUTER port (supports USB MIDI/AUDIO)ĭC IN jack Power Supply DC 9 V: AC adaptor or rechargeable Ni-MH battery (AA, HR6) (sold separately) x 8 OUTPUT jacks (L/MONO, R): 1/4-inch phone type Multicolor pad x 8 Display Graphic LCD 256 x 80 dots External Storage Device USB flash drive (supports USB 2.0 Hi-Speed flash memory) Connectors PEDAL HOLD jackĮXT INPUT jack: stereo miniature phone type Mic input reverb: 8 types Audio File Player Section File Format Audio file: WAV, AIFF, MP3 Others Rhythm Pattern Preset: 30 groups x 8 Arpeggio Preset: 128 Controllers Pitch bend/Modulation lever 2.00 or later, with JUNO-DS Tone Manager) Effects - Multi-effects: 3 systems, 80 types Supports multi-sample (System Program Ver. Sample Import Function File Format Audio file: WAV (44.1 kHz, 16 bits) * The wave expansion slot is rewritable internal waveform memory. You can download data from the Axial sound library site and write it via a USB flash drive into the JUNO-DS's internal wave memory (slot). Favorites: 100 Wave Expansion Slots 1 slot Keyboard Keyboard 88 keys (Ivory Feel-G Keyboard with Escapement) Sound Generator Maximum Polyphony 128 voices Parts 16 parts Preset Memory - Patches: Over 1200 ![]() You are responsible for controlling the yaw and gimbal tilt if you want to remain in the center of the frame. Now, remember that the drones only job while in Follow Me is to keep a fixed distance away from you. You can hide the Follow Me mode menu to give you more real-estate on the screen, but tap on the Follow Me icon in the bottom right-hand corner to see how strong your current GPS signal is. Underneath you will see a blurb that says “Aircraft always flies synchronously with your movement, keeping a fixed distance away in Follow Me Mode”.Īs soon as you hit “apply”, the drone will now follow you until it either loses GPS signal or you cancel Follow Me. Displayed will be the current strength of the GPS signal and your current altitude. This will bring up the Follow Me mode menu. With the drone at a height of at least 10 meters (33 feet), tap on the RC icon to bring up the intelligent flight mode menu. Follow Me is not accessible with the drone on the ground. Okay, let's go ahead and get that bird airborne. We'll need to ensure that the drone is in P-mode, as none of the intelligent flight modes are available to use while we're in Sport or ATTI modes.Ĭheck out this post I wrote on P-mode, Sport, and ATTI modes! Since the drone uses GPS to track your device, I'd recommend using Follow Me while you're in an open area that is less likely to have GPS interference. Now that we know what Follow Me mode is and when to use it, let's talk about how to use it. Go ahead and get creative when you're thinking about where and when to use this intelligent flight mode! How to enable Follow Me Follow behind as you ride a UTV, ATV, or motorcycle.Follow behind a car (assuming there is a spotter and an open area).There are many reasons why someone would use Follow Me, here are a few: You will need to use the yaw and gimbal pan to keep you framed up as that is not the drone's job while in Follow Me. The drone is currently following me here. Unlike in ActiveTrack where the drone will lose the subject if it goes under a tree or enters a shadow, the drone will continue to track that subject in Follow Me mode because it's the GPS that is being used to keep a lock, not the drone's cameras. ActiveTrack has gotten more attention because of its ability to keep its subject in the middle of the frame at all times, but that has limitations. ![]() You should use Follow Me when you want the drone to follow you without you having to constantly adjust the sticks on the RC. ![]() Keep in mind that firmware updates may change this, so refer to the date that this post was written or updated when checking if a particular drone has Follow Me. I have created a table that shows which DJI's drones currently have Follow Me. Follow Me uses the GPS signal to allow the drone to follow the phone or tablet.Ĭheck out this post I wrote on ActiveTrack! What drones have Follow Me ActiveTrack uses the drone's cameras to lock on and follow a subject. People often wonder what the difference between ActiveTrack and Follow Me mode is. Wherever you move with your device, the drone will follow. I have to think that the Follow Me flight mode was inspired by Frank's childhood wish.įollow Me is an intelligent flight mode created by DJI that allows the drone to lock onto the GPS signal of your phone or tablet. ![]() Wang talked about how, as a child, he had wanted a camera-equipped “fairy” device that could follow him around wherever he went. I remember reading an interview that Forbes did with DJI's founder Frank Wang a couple of years ago. What is the Follow Me intelligent flight mode?
![]() ![]() You could even use zro to reduce influence costs of almost anything, freely using favors in the GC, conquer without costly claims, increase edict capacity. You would get synthetic zro technology from the shroud itself as well as some of the stronger empire effecting benefits, empowering allies, damaging enemies and persuading neutral parties to your side. Transcendence would only give you the Shroud and it's beneficial to have completed that tradition, but the Shroud would be buffed to the extent that it can stand on its own. I would actually give the tradition with mind over matter, it would evolve you from latent Psionics to Full Psionics, getting the intelligence and diplomatic buffs and everything that isnt the Shroud. The issue with Synthetic Zro though is that it should still be limited, inflating zro's value shouldn't be a thing, you use the zro to reroll is nice, but it shouldn't be infinitely rerollable like leaders are, after a point you should accept the less desirable outcome. Synthetic Zro should also be a thing and also more things to use it on, potentially you could use Zro to reroll your Shroud outcome. I think zro should be able to boost your Psi income but I wouldn't make it the resource, that should still require pops, maybe there would be an edict that applys a zro upkeep to telepaths and Psi Overseers that then increases your Psi income. This is a system that could be easily built and expanded upon, with the added tools to control the balance of when you're able to theoretically get certain boons, so that you can't get the most powerful stuff immediately if you're just lucky, it would give you a progression path and a little control over what you're trying to get from the shroud instead of having a situation where one empire gets psi jump drives and a powerful covenant in two tries while the other is going to have to endure one curse after another for a goddamn century with a couple of corrupted avatars thrown in for good measure just for being unlucky with their RNG. A third tier shroud would give you stuff like the chosen one and covenants. Second tier could include things like those Psi jump drives, more powerful and less temporary boons, shroud avatars, psi shields and the technology that gives you the ability to mark and revisit Shroud Locations. Every single shroud option would have an associated tier the first tier, the one you get to when you enter the shroud, would be the tier where you get your temporary boons, as well as some simple shroud technologies such as the ability to try and delve deeper into the shroud, which would cost 500 psi and allow you to make an attempt to get to a second tier location with second tier shroud "boons" to pick from. What this would do is allow you to compensate for the RNG of the shroud and make it a little bit more reliable, and give the player a modicum of control so that they can get what they want from the shroud.Īnother thing that could be done to expand this concept is to have "Layer tiers" to indicate how deep you are in the shroud. If this attempt fails, you're either ejected from the shroud completely or given a new random "location", being ejected would give you an opportunity to spend 500 psi to attempt to remain in the shroud and get a new random location instead, while failing the navigation roll and being assigned a new random location would give you an opportunity to spend 500 psi to attempt to get to your target destination again. To expand the concept, there could be an ability that allows you to "mark" a shroud location so that once you've found a particular corner of the shroud you could attempt to revisit that "location" at the cost of 1000 psi once you've entered the shroud. There could also be other "shroud abilities" which you could use inside the shroud to help you "navigate" the shroud, maybe rerolling your set of random shroud options at the cost of 500 psi let's call this set of shroud options a "shroud location" from now on. Accessing the shroud wouldn't have a cooldown, but rather simply require 1000 of this psi-resource, and once in the shroud, you could spend psi to reroll failed attempts at boons. These jobs could also determine the storage cap for this resource. Here's a small reimagining of the concept.įirstly, instead of operating on cooldown and energy, the shroud could be accessed via a new resource called "psi" or "shroud energy" or whatever, which would either be generated by your telepaths or some special "shroud priest" job from some special building. I'd really like to see that mechanic expanded and improved. I always thought that the shroud was a cool idea but the implementation always felt kinda shallow, slapped on bare-bones mechanic. |
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